Monday, November 30, 2009

More Hammers of Tai







Title Splash Screen for Hammers of Tai.

The Player navigates the options presented to them out of the magical Chest of Orion.

The image itself was created during the second week of development, so by this point there is quite a bit I'd like to redo, but in the end I'm happy enough with the image, since it serves the purpose it was meant to.

Also, An example of how an image goes from original thumbnail to first draft to final finished piece.

For the final image, although I had done all the work up till that point including design and pencils, Laura Blackbeard did the inking and gray toning for it. This was done to speed up the process as she had already done a few other of these panels detailing the introductory story for the game, so no extra effort had to be spent learning to ink and color in the same style, as we were approaching deadline. Hopefully she will post some more of the work on her blog.

Thursday, November 26, 2009

Concerning Game Garage

Well, my Game Garage contract has ended and I want to jump right back into things. I'll be posting more work from the recent week as soon as I have access to the files again, hopefully by tomorrow. I don't want to put it off any longer than possible.

But first I would like to thank Telefilm and The Interactive Media Alliance for their support, as well as the team at Another Castle Studios for housing us and offering as much help as they could with their busy schedule. Everyone should check out their debut project, Kingdom of Gnester.
-------- In other news -----------


I'm looking for work, freelance or contract, instudio or from home.

I specialize in conceptual work, but am also a competent animator and designer.

I'm an advanced user of Adobe Photoshop and Adobe Flash, but can also work my way around most, if not all standard programs.

For game garage I was using Google Sketchup, Adobe Audition for sound editing, and Gimp to find coordinates for spritesheets to ease up the work load. (Such as the X, Y, W, and H values on a spritesheet because Gimp just makes it easier...hint hint Adobe)

I'm relearning 3DSmax all by my lonesome, so hopefully I'll have something to show soon if things don't pick up too quickly and I get some free time.

my current contact information:

primeyoucantdie@hotmail.com
902-314-5254
That is my PEI number, I'll be moving back to New Brunswick in the mean time so when the number changes, I'll put it up.
Please contact me by e-mail though.
Everybody have a good day!
-T.J.

Hammers of Tai Portfolio Pages






Sunday, November 8, 2009

Oh, these old thangs?





Just some older work I had done for some enemy concepts for a game. None of these were used ingame so I decided I may as well put them up, even though they are old by now. But still fun, right?

Wednesday, November 4, 2009