Friday, October 30, 2009
The Savage Thloth's of the Dense Jungles of the Northern Wreckage are solitary, territorial, and ravenously carnivorous. They have been seen feasting on their catch often before it has even passed on, and are said to enjoy gulping the fluid of eyes that can still stare at them.
This was a quick study, and a lesson in capturing form without heavily relying on line, something that was very prevalent in the last character design I did (see the shark-man 2 posts down).
After I started working on the character, I realized it reminded me very much of the Ralph McQuarrie Star Wars concepts from the original trilogy way back in the 1520's. I havn't actually looked at his art in many moons, though I do recall trying to copy a lot of his drawings with a standard HB pencil and looseleaf back in middle school. I think one of the original concepts for Chewbacca might have been sloth like, though any similarities are coincidental.
I hope you guys like it, and I'd love to hear any critiques you guys have on how I can continue to improve my self to (at least) an entry level position in the industry!
Oh and I included a smaller version of the line art because I know I always like seeing other artists framework, and not to toot my own horn but I do like the way the lines themselves turned out for such a quick sketch.
Posted by T.J. Bragg at 9:30 PM
Thursday, October 29, 2009
Well, I've been overwhelmingly inspired by the works of Doug Wildey and Alex Toth recently, masters that they were. This started with the intention to do something in the style of Marc Bagley originally, but I guess my subconcious decided to take it old school.
The shark man is a lean, deep swamp dweller, who hunts with a pack and is incredibly territorial.
Today, my goal was to create something with deep crisp lines that showcase form more than style, which was an old, bad habit of mine. I also wanted to demonstrate my ability to capture various styles of art with these last few posts of mine, and my willingness to learn and grow as a conceptual artist.
The sea theme to the weapons and armour, while light, was still a challenge to express as cleanly as possible. I had to google image a few images of sea shells to make sure I was getting them close to reality.
I have the full intention of finishing the final renderings of his gear.
What do you guys think?
edit - posted the finished character, as well as a quick color swap line up
Posted by T.J. Bragg at 5:01 PM
Wednesday, October 28, 2009
Tuesday, October 27, 2009
So a few quick paintings..not something I do, work quick with color and multiple layers, greyscaling, highlighting, recoloring. Just playing around and seeing where it takes me I sappose.
Now this is something I'd love to have some hands on mentoring with, the whole digital quick concept painting world..
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Hahaha, take that obnoxious titles.
I decided to have a bit of fun on this little detour from pressing duties.
Trying to capture a manga feel for the femme was a little tricky but I think it's all good.
For the colors, I used a fun, complementary scheme that seemed to jump out at me, and threw the colors together and used the Healing Brush(J) in photoshop to give them a sloppy but purposeful water color feel. After that, I simply applied a texture set to overlay of some rust, then slightly oversaturated the entire image.
Fun Fun :D
Posted by T.J. Bragg at 10:51 AM
Wednesday, October 21, 2009
These are unused concepts from the Telefilm/IMA project I am working on. I'm only allowed to show concepts and unused material.
The Skeletortoise lost some color when being exported as a gif unfortunately. Also, some clipping occured, but again, this issues weren't a problem in game. The character would have been very tiny when viewed on screen, though bigger then the rest as he was going to be a boss.
All work is copywritten and trademarked 2009.
Posted by T.J. Bragg at 5:29 PM
Sunday, October 18, 2009
Hey viewers! Been busy lately, but these are a just warm up sketches. I get started on these before focusing on the work I'm getting paid for, which unfortunately I'm not allowed to post yet, but you'll be seeing it when I can.
But where as these arn't focused or driven sketches, very few get pushed passed this level of completion.
Posted by T.J. Bragg at 2:54 PM